Day 01 - Fibrillation 

The first game I want to write about is Fibrillation by Egor Rezenov - which might be a strange start because it isn't really a game. I would compare it to Dear Esther, but Fibrillation lacks the somewhat tacked-on narrative, although you can hear the protagonist always breathe - which isn't the best part of the game to be honest. Overall it's a very linear experience, but an interesting one, and yes, eventually it tells a story and isn't just an abstract succession of 3D scenes only.



If I remember correctly I got Fibrillation via the Eclectic Delights bundle from Bundle in a Box, and it's one of the few games in a bundle I actually played and played through! Sure, the short length is a factor that helped a lot in this regard, but the first time I played it at some point I had to stop because of real-life, and yet I found the energy to replay it up until this point and then till the end. This got to say something about it.

For me, it's mostly Fibrillation's dense atmosphere, thanks to realistically created environments and mostly good sound design. Some elements are a bit off, especially when you get a good look at them, but overall it's a game I like to recommend when I talk about focused game-design and storytelling. (Also, my experiences may vary from yours, as I played an older version.)

In the very same bundle there was another not-game called The 4th Wall, and this one is far more abstract with some surprises even after it ends. I recommend to play it too, just so you see what's possible with a bit of thinking outside of the usual game-design box. ;-)
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